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When you play Heroes of Forevia online, all players have the same view, and are constrained to the area the camera shows until all players are ready to move forward. This is something many arcade and console games have, but something we feel was needed for a fast-paced action RPG. Both in Campaign and Multiplayer, you will be able to level your hero up, learning a few new skills along the way. The last major component to our multiplayer system is matchmaking. Although our target platform is Mac and PC, we wanted to have a solid matchmaking experience, where our matchmaking server will match you with players very similar to your own skill level.
Although we have many ideas for the matchmaking system, this is one of the components we stand to gain a lot of great ideas from those pledgers who will be taking part in the game development forum. First off let me thank each of you again for your support thus far. This weekend is the start of our push. Also, are you using UNet's cloud servers?
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